width:
height:
Capture Mode:
FileName:
Data
JSON:
File:
ROM:
Pointer:
Scroll:
Free Scroll
Stop Scrolling Right
Stop Scrolling Left
Vertical Shaft
Stop Scrolling Up
Stop Scrolling Up Right Corner
Stop Scrolling Up Left Corner
Vertical Shaft End Up
Stop Scrolling Down
Stop Scrolling Down Right
Stop Scrolling Down Left
Vertical Shaft End Down
Hallway
Hallway End Right
Hallway End Left
No Scroll
Room Transition:
enemy data pointer:
MetaTile:
Graphics:
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
^
Mode:
Tile
Object
Samus
OBJ Type:
OBJ ID:
00
9
A
B
C
D
E1
E2
E3
F
tilesetName
address:pointer-pointer2
transition code
0
1
2
3
4
5
6
7
7
8
9
A
B
C
D
E
F
Bank:
9
A
B
C
D
E
F
OFF ! ! ON
No Canvas Support
GameBoy
Pocket
Nintendo
A
B
SELECT
START